Roocket
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Rocket Physics Simulator

Design a rocket.
Physics will judge it.

Drag and drop rocket parts, configure propellant and thrust, run a rigorous simulation. Real atmosphere, real drag, real Tsiolkovsky. No mercy.

US Standard Atmosphere 1976
Tsiolkovsky Δv
Euler Integration
Max Q Tracking
Drag Coefficient by Mach

How it works

01

Design

Drag parts onto the canvas — nose cones, fuel tanks, engines. Parts snap together and auto-populate all physics parameters.

02

Simulate

US Standard Atmosphere 1976, Tsiolkovsky Δv, Euler-integrated trajectory, Max Q tracking. 0.5s timestep, 4000 steps.

03

Verdict

LEO? Suborbital? Never left the pad? Exact numbers, ruthless copy, design analysis with actionable fixes. Compare against Electron, Falcon 1.

Physics Specs

US Standard Atmosphere 1976 — all 7 layers
Altitude-interpolated Isp (sea level → vacuum)
Mach-dependent drag coefficient (Ogive/Conical/Blunt)
Dynamic pressure (Max Q) tracking with fatal threshold
Euler integration at 0.5s timestep, 4000 steps
Gravity inverse-square law
LOX/RP-1, LOX/LH2, UDMH/N2O4, Solid propellants
LEO: ≥200km + ≥7,800 m/s orbital velocity
Tank wall material affects structural fraction
Engine presets: Merlin 1D, Rutherford, RS-25, Raptor 2
CoM/CoP stability indicator in designer
Intelligent design analysis on every verdict

Ready to fly?

Your rocket is 0km from the pad. Physics is ready.

Launch App →